Random MekaMon musings


#1
  • Has any thought been given to creating dedicated forelegs and backlegs for the MekaMon, as opposed to having each leg be identical? Or different sized legs that you can mix-and-match perhaps…

  • With the trend of miniaturization in manufacturing, could we someday see a “MekaMon Mini”?

  • In the “Meteoroids” game, it would be cool if we could have more power-ups; maybe some other types of weaponry, like missiles or mines, or ricocheting bullets perhaps.

  • I wonder if we’ll ever be able to have more than one MekaMon interact in augmented reality, or if it just costs too much in terms of computing power.


#2

I think a mini would sell well even if it was just a static or basic toy. But may be it could be a secondary ar prop to enhance the gaming app. Maybe even it could attach and detatch to the main unit and be deployed.

I feel any additional improvements to the AR would be beneficial to all.

Good ideas.


#3

First off a mini would be far too adorable :smiley: @JKeane what’s the games team’s thoughts on the above?


#4

There’s an AR release planned for March. However, it’s mostly focusing on performance and robustness, as well as tidying up how we’re doing a few things. We’ve built a multiplayer iOS test internally, but good cross platform support is a bit trickier. Our March release takes us a step in the right direction however, and it’s something we’re really eager to do.

They’re some good suggestions w.r.t. Meteoroids; we’ll have a think!


#5

I just thought of another thing that could be fun to see implemented; being able to put up a shield to deflect an oncoming meteoroid :slight_smile: