Adjusting targeting pointer?


#1

While playing the AR games, there have been times when the red targeting pointer isn’t aligned with the front of the MekaMon, angled off a bit to one side or the other. Is it possible to add a function that would allow the player to make adjustments (3-5 degree rotations left or right perhaps) to correct the pointer’s position?


#2

Hi Benerator!

In the most recent update, we added a re-calibration button into the AR games in the top left, next to the pause button

This should start tracking the MekaMon again if it wasn’t following it properly, and re-calibrate your forward direction - hopefully that solves your issue?

If not, let us know :slight_smile:


#3

You know, I think I’ve actually used that before but totally forgot it was there. Thanks for pointing it out :smile: